Saytang, towering above many units on the field, wields a magical bow capable of launching artillery-grade projectiles into the enemy’s defences. Legendary Heroes are often larger than life, but rarely has it been so literal. Although they can’t take as much punishment as the Flamers that came before them, the Changebringers can unleash devastation quicker than most with their increased Charge Bonus, cranking the heat up to eleven. Soaring through the air on their Discs of Tzeentch, these abominations launch armour-piercing flame attacks from above, disregarding any and all obstacles those pesky ground-users have to contend with. With the Changebringers, agility is the name of the game. CHANGEBRINGERSįlame-spewing daemons work great on the ground, but what if you wanted to take to the skies as well? Wielding Great Axes embedded with the magic of Tzeentch, these fast and hard-hitting units bring their Primal Fury and rowdiness to the frontlines, able to push ahead with Vanguard deployment, synergise with other Tzeentchian spellcasters thanks to their Arcane Charge, and take down Daemons with ease. This unholy combination of Chaos and Beastmen delivers the best of both worlds. Able to scorch his foes with magical attacks, cut down Trolls with a swing of his blade, and sustain himself in battle long after those he faces are tuckered out, this frightful schemer is always on the path to greater glory, ready to exploit any weakness he can to get it. This magical melee brute with high weapon strength and a shiny Halberd is a specialist in all things mighty. When two heads still isn’t cutting it, the Exalted Hero of Tzeentch opts for a bit extra. With Change or Die! at his disposal, the Chaos Lord can improve the Leadership and Damage Resistance of nearby allied troops, while also recharging their magical barriers with the Paragon of Change. Hauling hefty Chaos armour and a Halberd into battle, the Chaos Lord of Tzeentch isn’t just able to dish out heaps of damage to large units, but take a fair beating himself without breaking a sweat, assuming those that oppose him are even able to smash through his intrinsic magical barrier. ![]() Marked by Tzeentch, the Changer of Ways’ latest Chaos Lord is built for war. Tzeentch, Grand Cathay and Kislev are all getting some new stuff for you to play around with in WARHAMMER III, so let’s quickly see what’s in store. We’re kicking off Patch 4.2.0 with the new content additions to the Shadows of Change DLC. RELEASE SPOTLIGHT Shadows of Change Update ![]() A suite of tweaks and fixes for UI, visuals, bugs and more.Push Grand Cathay to its limits with the technology tree rebalance.Flashbangs be gone with some tweaks to excessive bloom.New units, heroes and spells have emerged in the Shadows of Change!. ![]() Part 1: Cathayīefore we kick things off good and proper, here are some highlights from our latest offering: We’ll go into what’s arriving in WARHAMMER III during these patch notes, but if you’d like a more detailed look at not only the new arrivals to the game, but how they were conjured up as well as some other intel, you can swing over to a trio of blog posts penned by WARHAMMER III’s own Senior Game Director, Rich Aldridge. For those not in the know, with the release of Patch 4.2.0 tomorrow for Total War: WARHAMMER III, the Tzeentch, Cathay and Kislev content pack released back in August of last year will be receiving some additional content! This content will be free for all owners of Shadows of Change, whether past, present or future.
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